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Title:      TRAVEL IN SMILE™: A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES
Author(s):      Nicoletta Adamo-villani , David Jones
ISBN:      978-972-8924-39-3
Editors:      António Palma dos Reis, Katherine Blashki and Yingcai Xiao (series editors:Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2007
Edition:      Single
Keywords:      Virtual Environments, Virtual travel, Children, VR Evaluation
Type:      Full Paper
First Page:      43
Last Page:      49
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper describes the development and evaluation of two first-person travel interfaces for immersive environments. The two interfaces presented in the paper have been developed for the SMILE™ project (Science and Math in an Immersive Learning Environment), an immersive learning game that employs a fantasy 3D virtual world to engage deaf and hearing children in math and science-based educational tasks. One interface is hand-based, while the other one allows for hands-free motion control. The evaluation aims to: (1) determine which interface is the most effective for the target users of SMILE™ in terms of accuracy, speed, appeal, and ease of learning, and (2) identify any gender differences in using the two travel methods. To accomplish this objective we have designed an experiment which compares the two techniques for moving directly to a target object; we varied the distance of the object from the user’s starting position and the complexity of the path (number of turns) to reach the destination. Ten (10) children ages 6-11 participated in the study; results show that although both travel techniques are easy to comprehend and use, the wand is the most effective interface. To our knowledge, this is the first paper that reports a study of immersive travel techniques with children.
   

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