Title:
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TRAVEL IN SMILE: A STUDY OF TWO IMMERSIVE MOTION CONTROL TECHNIQUES |
Author(s):
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Nicoletta Adamo-villani , David Jones |
ISBN:
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978-972-8924-39-3 |
Editors:
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António Palma dos Reis, Katherine Blashki and Yingcai Xiao (series editors:Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
Year:
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2007 |
Edition:
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Single |
Keywords:
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Virtual Environments, Virtual travel, Children, VR Evaluation |
Type:
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Full Paper |
First Page:
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43 |
Last Page:
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49 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper describes the development and evaluation of two first-person travel interfaces for immersive environments.
The two interfaces presented in the paper have been developed for the SMILE project (Science and Math in an
Immersive Learning Environment), an immersive learning game that employs a fantasy 3D virtual world to engage deaf
and hearing children in math and science-based educational tasks. One interface is hand-based, while the other one allows
for hands-free motion control. The evaluation aims to: (1) determine which interface is the most effective for the target
users of SMILE in terms of accuracy, speed, appeal, and ease of learning, and (2) identify any gender differences in
using the two travel methods. To accomplish this objective we have designed an experiment which compares the two
techniques for moving directly to a target object; we varied the distance of the object from the users starting position
and the complexity of the path (number of turns) to reach the destination. Ten (10) children ages 6-11 participated in the
study; results show that although both travel techniques are easy to comprehend and use, the wand is the most effective
interface. To our knowledge, this is the first paper that reports a study of immersive travel techniques with children. |
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